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Senior iOS Game Developer at Dig-It! Games (Bethesda, MD)

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Dig-It! Games is seeking a mid- to senior-level iOS Developer. The position will be responsible for the architecture, programming, and implementation of mobile educational games. The ideal candidate will have experience in a highly collaborative, Agile development environment. They will work closely with designers, engineers, artists, producers, and quality assurance specialists to deliver high-quality games for a middle-school audience.


Responsibilities:
- Working with the Lead Developer to architect projects and features
- Producing prototypes of gameplay ideas and features
- Translating designer requirements into clean, efficient, maintainable code
- Mentoring more junior peers
- Collaborating with other teams throughout projects
- Contributing to game design discussions and decisions
- Participating in outreach and marketing efforts



About Dig-It! Games®


Dig-It! Games™ is not your typical game studio. We are a mission-based company; everything we do is driven by the goal of having a positive impact on education. We believe in the power of game-based learning to enhance education by promoting critical thinking, independent learning, and the joy of intellectual discovery. Our games incorporate age-appropriate content in math, science, social studies and language arts into fun, interactive and engaging learning experiences. Through our seamless blend of fun and learning, we seek to inspire kids to think differently about learning. Our goal at Dig-It! Games is not just to teach academic subjects through our games, but to get kids excited about learning. To that end we do numerous outreach projects. From opening our studio to the neighborhood, to being a field trip destination for school children, we seek to engage kids' imaginations and expose them to new opportunities. Hands-on outreach with kids is a required part of being a Dig-It! Games team member.


Our corporate culture centers on one theme: collaboration. We are an agile studio and encourage everyone to contribute to all aspects of game design and development. We value all input and strive to make products the whole team can take pride in, both as a group and individually.


But perhaps most important is our philosophy that fun comes first: kids won't play a game unless it's fun and if we're not having fun making those games, we're doing it wrong!


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